Whether you change it extensively or use it as is, we hope you enjoy this updated version as much as we have enjoyed the original for nearly 30 years. And, finally, consider replacing some characters here with important characters (heroes or villains) from your own campaign to create an adventure thread. Likewise, the mix of creatures might be modified to suit your world mythos. It is important for you to add and delete treasures that are appropriate to your campaign flavor. Inspiration may require deleting, shrinking and modifying areas of your choice and is desirable in personalizing this area of your campaign. evil rivalry in their place (but you will need to modify many of the characteristics of the followers detailed herein). If the deities Set and Mitra are not part of your campaign world, you may either consider adding them as isolated cults of strange deities, or you may substitute your own good vs. The setting may be changed to fit your individual campaign (Wilderlands-based or no). We expect that each referee will alter, expand and illuminate areas that they wish. It is a very difficult task to make any alterations to such a cherished work, but our modifications were done with great care and respect, and we hope that those who loved the original will appreciate the minor changes we’ve made.
Other changes and modifications (other than updating the stats) were added to clear up inconsistencies from the original, or to enhance places or characters from the original. Jaquays suggests the most appropriate location within the Judges Guild Wilderlands world to set the adventure, corrects some printing mistakes, and proposes some rumors to help adventurers get started with the adventure.
Some of the key updates we’ve added were actually suggestions from Paul Jaquays from The Dungeoneer issue #12, pp 22-23, and 57-58 in which Mr. Any such updates, modifications, or new material were done with great reverence for the original work. As we are also big fans of this classic adventure, we’ve attempted to make only the most minor updates and modifications to it in this edition. It was intended for use for the new first edition, and it continues to inspire writers and designers of fantasy role playing adventures to this day. It quickly became one of the most beloved adventures ever published for the classic game. Introduction Dark Tower was originally written by Paul Jaquays and published by The Judges Guild in 1980. Email Contacts Goodman Games: Eostros Games: Page - 1 Special Thanks: Thanks to Chris Solis of Solis designs for all his work on the cover designs for all 3 of these books. Playtest Robert Dodge, Hugh Henry, Issac Green, Arthur Dullinger, Ray Quinn Vickie Simmons, Jason Perry, Michael Reagin, Richard Joseph Henson, Marty Watts, Greg Geilman, Kara Geilmanĭedicated to Mark Ruhe who got me started in D&D. Original Author & Design Paul Jaquays Developed by Eostros Games, Published by Goodman Games.ģ.5 Authors and Design Greg Geilman and Steve StottrupĢ 3 4 4 7 8 10 11 23 41 52 62 69 73 80 91 94 52Ĭopyright 1981, 2007 by Judges Guild and Goodman Games Introduction History of The Dark Tower Adventure Summary Judges Section Rumor Mill Field Guide to Encounters Area Map Village of Mitra’s Fist Level 1 Level 2 Level 3 Level 4 White Tower of Mitra Dark Tower of Set Appendix 1 - New Monsters Appendix 2 - New Magic Appendix 3 - New Spells Legend for all maps